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Think about some of the slickest FPS games you’ve ever experiences, from Half Life 2 to the Killzone series, and that imagine that prowess and graphic achievement in a survival horror game and you would have Outlast. The many camcorder views and small attentions to the camera interface are highlighted so well because the graphics in Outlast are so unmatched by any other survival horror games recently, and make for an insanely realistic experience that fails to leave your head (I can’t wait to see what this bad boy is going to look like in its upcoming PlayStation 4 release next year).
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It all gives a fantastic incentive to search through every room for wherever a spare and abandoned battery might be hiding (albeit a hurried and frantic search), and a sense of urgency in gaming that’s unlike many others. I was fortunate enough to never have to experience what would happen if you run out of batteries in an impassably dark room, but I can’t imagine the results would be all too pretty. Luckily, batteries are pretty common to come by in the actual game world, and you can hold up to ten of them on you at once. To make matters worse, every time you want to use your camcorder’s night vision mode, this causes the battery on your camera to deplete at a frightening pace. The biggest (and by extension, most terrifying) gameplay element in Outlast is centered on your camcorder, which not only serves as a means for your character to document every unbelievably horrific finding he comes across throughout his journey, but also a necessary tool for survival, and its completely eerie night vision mode is all but required to navigate most of the dank and shadowy environments you’ll find along the 5-hour campaign: I’m being serious here, some of these rooms and hallways are so dark that it’s literally impossible to navigate through them without this handy-dandy night vision mode. But of course, they’re not going to just let you walk right on out of there, now would they? Pretty soon, the game plays host to a number of equally disturbing and downright frightening characters, with a surprising amount of depth and individual traits to them given a game of this nature, which definitely turned out to be a nice, if not incredibly disconcerting surprise. Things only get worse the further involved you get in the sick and twisted world of Outlast, and pretty soon your main objective is to just get the hell out of there as fast as you can with your life (you are given no weapons, or any means of defending yourself throughout the entirety of your adventure). Your first real task in the game is to find a way into said disturbing asylum, and written progress reports of your adventure will be added to your journal whenever you capture something awful happening with your camcorder, or come across a Case File collectable that are strewn around the game world. Your investigation begins at a newly re-opened asylum called Mount Massive, where some seriously strange things have been said to be going on.
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You start out the game as a journalist named Miles Upshur, and as any good journalist in history who’s looking for that scandalous big scoop, you’ll stop at nothing to make your story heard: even if that means subjecting yourself to some of the most horrifying and deadly scenarios that anyone could possibly imagine. Because in many ways, Red Barrels’ Outlast does to the survival horror genre what did back in 2010: it reminds you that the genre is far from dead, and that some entries in it these days are capable of being so scary that you might as well wish it were dead by the time you finally stumble through it. And I CERTAINLY never would have pictured myself begging the game to be over already, so I could just go ahead and write this damn review without having my heart beat out of my chest every five minutes. I never thought I would suddenly appreciate every video game in existence that actually gave me a weapon to defend myself. I didn’t think I would jump as many times as I did before it was over. To be honest, I was not expecting my absolutely terrifying, borderline torturous playthrough of Outlast to be as scary as it was. Release Date: SeptemPlatform: PC Developer: Red Barrels Publisher: Red Barrels Genre: Survival HorrorĪs a longtime fan of horror movies and anything excessively gory (I will proudly tell anyone that my favorite movies of all time are the entire Saw series), I’ve found that there’s not a lot of things out there anymore that REALLY give me a scare anymore, let alone make me jump out of my seat.
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